On Thursday last week I wrote apost about the nature and game mechanics of aasimarin Exploration Age. In that post I hinted briefly that deva PCs would be available to my players as well. This was not the first time I mentioned deva – they also made an appearance in后我写了多元宇宙in Exploration Age. So now, let’s get a little more in-depth with the deva as a PC race in Exploration Age.
The Eternal War
No one is sure which came first – the demonic rakshasa or the angelic deva. Both claim to have given rise to the other. It certainly is a chicken and egg situation. A deva who lives an evil life will be reborn as a rakshasa and a rakshasa may defy its nature, live a life of selflessness and charity, and be reborn a deva. These two races, who are so connected, also hate one another. Both will stop at nothing to see their enemy’s complete obliteration. Of course each race’s immortality makes that nigh impossible, unless all deva are reborn as rakshasa or visa versa.
Deva live on the plane of Biatopia, fighting a never-ending was with the rakshasa as both races are eternally reborn. Deva have bards who sing at the top of their voices in battles. These bards focus on songs of selfless heroic deeds and the value of good. It is the hope of the deva forces these songs will change the hearts of the rakshasa before their deaths in battle and bring the demonic beings back as one of the good guys. This tactic rarely works, but it is only one method the deva use to convert their foes. Many defeated rakshasa are taken as prisoners of the deva, confined to small, anti-magic cells, where they are shackled. The deva then engage the rakshasa in a sort of conditioning to try and make them see the light. This tactic seems to have some success, but the rakshasa actually seem to be slowly winning the war.
Some deva (and rakshasa) are so weary of The Eternal War and so these renegades have left Biatopia in hopes of seeking a better life on the Material Plane.
Most deva believe their immortal souls are actually a piece of a soul of one true creator god who they call Zaxa. Their religion is known as Zaxism and they believe this god was benevolent. It is said when Zaxa created the multiverse, the effort tore his soul asunder into many small pieces. These pieces fell into Biatopia and became the deva. As deva lived their lives, those who were wicked were reborn as rakshasa. Zaxists believe if they can convert all rakshasa to deva they can enact a ritual in which they will sacrifice themselves and restore Zaxa to existence.
Zaxists are told that Zaxa’s heart survived the creation of the multiverse and was forged by a deva master craftsman into a hammer. This hammer,Zaxa’s Heart，据说能够去除这两个半神和罗刹谁是它的存在被杀。那些被裁的低用锤子将不会重生。如果这是真的，有没有办法知道。Zaxa’s Heart失去了前不久在永恒的战争期间的战斗。Ranmar，挥舞锤子的第一个半神被在战斗中罗刹他得到了使用前拍摄的。他被捕之前，他被传武器离开一个未知地点。Ranmar尚未从千百年来审理。
Many deva worry that they are forsaking the cause of their people when they head to Canus seeking a life of adventure and leave the front lines of The Eternal War. Biatopia’s deva citizens are warned that this act alone is selfish enough to fate them to a rakshasa rebirth. Though many now know truth is much more complicated.
Some deva adventure so they might experience new worlds and cultures. Others leave Biatopia in the hopes of actually accomplishing something in the multiverse as opposed to fighting a desperate, never-ending war. Then there are those who strike out on their own for a greedy purpose. They don’t wish to be part of The Eternal War any longer because they don’t enjoy working with a group and want to live a life at the expense of others. These devas often feel they are owed something for their service and are usually the ones reborn as rakshasa in Biatopia when they die.
For other adventuring deva, this is not their first lifetime on Canus. They have been in the Material Plane and other places in the multiverse for as far back as they might remember. These deva usually have a pleasant outlook on the world and sometimes travel with the ancestors of people with whom they adventured lifetimes ago.
A deva adventurer might be a wizard traveling the multiverse in search of the origin of magic, a cleric searching the Material Plane for rakshasa to kill, a barbarian tired of The Eternal War and hoping to do some real good in Canus, or anything you dream.
能力的分数增长。Your Intelligence score increases by 1, your Wisdom score by 2.
Age.Devas are born as humans and have an immortal life span. They do not die of old age, but can be killed by disease or by wounds.
对准。Most devas tend toward good alignment. They may have been first made that way, and now lifetime after lifetime has taught them that being virtuous to others has its own reward. Many deva are also lawful. They follow their own codes of conduct so they don’t slip into a wicked life and return as the thing they hate most.
尺寸。Deva range from 6 to 6-and-a-half feet tall and weigh as much as humans do. Your size is Medium.
Astral Resistance.You have resistance to necrotic and radiant damage.
千寿命的记忆。When you make an attack roll, saving throw, or ability check and dislike the result, you can roll 1d10 and add it to the result. You must complete a short rest before you can use this ability again.
Worldly Knowledge.You have proficiency in the History skill.
语言。You can speak, read, and write Celestial and Common.
The End… Or Is It?
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Age.Muls mature a few years before humans, and have a slightly shorter lifespan.
Darkvision.Thanks to your dwarven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
令人难以置信的决心。You can end any incapacitated, paralyzed, or stunned condition effecting you on the start of your turn. You must complete a short rest before you can use this ability again.
不知疲倦。You have advantage on saving throws and ability checks against increasing your exhaustion level.
能力的分数增长。Your Intelligence score increases by 2, your Wisdom score by 1.
Age.Shardmind are forged as fully-formed adults and have an immortal lifespan.
对准。Shardminds tend toward neutrality on both the good and evil scale and the law and chaos scale.
尺寸。Shardminds are the same height as and slightly heavier then humans. Your size is Medium.
Living Construct.Even though you were constructed, you are a humanoid. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.
碎片群。作为一个行动，你的身体分开并移动15英尺，改革。这个动作不会引发借机攻击。靠近你，你移动必须做出敏捷豁免之前，每一个生物（DC 8 +你的智力调整+能力）。谁失败豁免生物采取1D10穿刺伤害。你必须休息，然后才能再次使用这个能力。
语言。You can speak, read, and write Common and one other language of your choice.
能力的分数增长。Your Dexterity score increases by 2, your Wisdom score by 1.
Age.Thri-kreen短寿命。他们成熟around five years of age, and only live about 30 years.
尺寸。Thri-kreen are usually around 7 feet tall and weigh between 400 and 500 pounds. Your size is Medium.
Speed.Your base walking speed is 35 feet.
Multiple Arms.Thri-kreen有两个大臂和两个小胳膊s. Your large arms function as a human’s normally do, and the smaller arms can be used to wield light weapons in combat. As a bonus action, you may use your thri-kreen claw attack or attack with a light weapon wielded by of the smaller arms. You do not add your ability modifier to the damage of this bonus action attack.
自然跳线。Whenever you make a Strength (athletics) check to jump, you have advantage. In addition, you are always considered to have moved at least 10 feet on foot whenever you jump, even if you have not (in other words, you always jump as if you had a running start). You can long jump a number of feet equal to 5 + your Strength score and high jump a number of feet equal to 5 + your Strength modifier.
麻木。Instead of sleeping, you enter a state of torpor. You need to remain in it for only 4 hours each day. You are fully aware of your surroundings and notice approaching enemies and other events as normal when you are in this state. After resting this way, you gain the same benefits a human does from 8 hours of sleep.